One Ring to rule them all, One Ring to find them,One Ring to bring them all and in the darkness bind them.
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Name: Dan
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Wednesday, January 25, 2006

Settings

(I'm only going to make brief descriptions of the settings, as well as include some notes key to storyline progression.)

Starting in the north.

Frosthorn Forest- A forest of towering evergreens, Frosthorn covers the entire western coast of the Northland. Roughly 100 miles from north to south, and 60 miles from east to west, Frosthorn is the second largest forest. As with the majority of Northland areas, Frosthorn has its own peculiarity: it is in a state of constant snowfall, light enough to never add to the snow in the trees and on the ground, but heavy enough to impede passage through the forest.
Plot Note- Frosthorn is the location of one of the final few battles. Roughly half of the forest is destroyed in the process.

The Tundra- An unforgiving expanse of land, 100 miles from north to south, and anywhere between 100 to 200 miles from east to west, no life desires refuge here. Few dare wander its windy wasteland of snow and ice, searching for the ruined city of Socore. Its peculiarity is the constant, frigid wind.
Plot Note- The Tundra is the location of the major final battle. Blood eventually begins to stain the ice.

Socore Ruins- Socore was the city of a sub-race of elves. Few records of these people remain anywhere, but the ruins are said to hide a great treasure- if anyone can find them. The ruins have a deathly peculiarity: they seem to be constantly inhabited by an unseen, nearly hostile force.
Plot Note- The final stronghold for the forces of good. It is here the children find the artifacts that change the flow of battle.

Shiverpeak Mountains- The Shiverpeak Mountain Range stretches 100 miles from east to west, completely separating the mainland from the Northland region. One must either cross the bitter cold Shiverpeaks, or navigate around ice-infested waters to reach the oddities of the Northland. Under no circumstances are the Shiverpeaks above 0°F temperatures, the harsh peculiarity of the mountains.

Nominom Dark Forest- A perpetual blackness hangs over the boughs of Nominom. Formerly inhabited by Drow, who were nearly eradicated in the Forest War, Nominom stands between the Vasir Mainland and the Northland Regions.

Breach Isle- Named for the breach between earth and fire. A volcanic island, attaching itself to what was formerly Cordis Isle, rising up from the ocean's depths. It houses the fishing village, Cordis, and the active Cordis Volcano. The Volcano erupts twice annually.

Cordis Village- A small fishing village on the southern tip of Breach Isle. Mercantile boats constantly make runs between Plagis Port and Cordis.

Marnoch City- One of the two major human cities remaining, Marnoch is a bustling town with relatively rich resources at its disposal. Bordering Nominom and the Western Sea, Marnoch is the northernmost inhabited city. Elves and dwarves maintain a presence in the city, as the three allied races generally take goods from smaller villages and towns into Marnoch or Krest.
Plot Note- The initial gathering point of the Pure army.

Storm Valley- The only desert in all of Vasir, it was once a thriving jungle receiving a constant, moderate rainfall. However, for unknown reasons, the rains stopped and the clouds grew violent. The jungle was quickly decimated, and soon only a swath of dirt remained. The dirt soon became sand, and the heavy electrical storm continued to hang over the area. It hasn't rained in Storm Valley for 28 years.

I'll enter the rest of them later. As a list: Benelos Lake, Benelos River, Plagis Port, Shift Isle (including Underdark), Solazar Mountains (including Solazar Gap), Solazar Cave Network, Verdeloth Forest, Shira Grove, Delandre Capital Ruins, Delandre Royal Forest, Solazar River, Vasir Plains, and Krest Capital City. Followed by uncharted regions: Conclave, Thanos Fortress, and dimensional Rift (on Mist Isle).


In Progress

Characters are listed, I just need sketches of them all (AHHHHHH).
Some number crunching:
20- Deities.
1- Deity dies early, is replaced by a main character.
2- Mortal characters, live from start to finish.
4- Deities dead after war, replaced.
4- Deities stripped of power, replaced.
4- Races sign a pact, one agrees to nonviolence... other race gets pissy and retreats a while.
5- Kings emerge from the mortals.
X- Minor characters who need names, just to die or not appear anywhere else.


Tuesday, January 17, 2006

Basic Plotline

SO. Firstly, to easily contain every idea that's running through my had for the original novel, I divided the book four ways... and even then, I may make two more divisions. Depends though, because if I do it means the main novel (the actual war with the most death and destruction and BOOM! HEADSHOT!) will end up divided into LotR-esque sections.

Overview of books.
Book 1- Named Pure Crystals, the book is an introduction and prologue to the "good" forces. It begins on earth... in a school not much unlike St. X. In a library, no less (pssht, who goes to LIBRARIES!?) with a kid about 18 years old. Long story short (yeah understatement!), the kid is the main character and learns about the world of Vasir.
In reading this book, he is reading about the actual events of the realm of Vasir. Slowly, his imagination begins taking him to Vasir piece by piece, until eventually he finds his mind's every energy devoted to thinking about this realm. Until he finds himself in it.
He finds himself in the company of an elf and a dwarf, two of the other main characters for the good side. With him safely in Vasir, they travel to the mainland by means of a small, enchanted skiff, and leave him to wander whilst they return to their hiding places. The kid is confused, but is able to latch on to a caravan of friendly traders (awwwww).
At that point, the pure side shifts a bit. The elf communicates to the kid telepathically, and explains the happenings of the realm, and why they had brought him to their world. With wisdom passed on to the kid, the story shifts to the fourth of the five main good characters. However, like most stories, a hero dies. She is quickly replaced by a most unlikely candidate, who immediately vows revenge (and you'd better believe he gets it... and then some... the gnome dude is badass).
The fifth main character is introduced soon after, and from inferences in her speech the kid is able to figure out she's got a secret. But he's nice, and doesn't pry.
More shit happens, those mortals who fight on the side of the pure Crystals (immortals...) gather together in a port town that is nearly abandoned, and the prologue for the good side ends.

Book 2- The Corrupt Crystals focuses on filling in gaps in the plot, done by using the evil beings' points of view. There are lots of overlaps, but you're basically given better introduction to the main culprits of evil. It puts a spin on the gathering of the evils of the world, perhaps making it a bit richer than the allies of goodness. When the second book ends, the main stage opens up.

-Book 3- I was originally planning on this being the only one, but I realized that my story was too in depth to limit myself to it. Here is where the final might of the forces of good is mustered, the wrath of evil is discovered, and the final conflict begins. A war twelve years in the making, involving every willing fighter in the realm, erupts, and the kid has to rally the immortals. With the help of the badass gnome, he and the other mortal main character escape, and hasten around searching high and low... (heeerrrreee kitty kitty kitty!) until eventually they are told they are needed back in the main camp.
The story shifts then to the plans, bickerings, and ambitions of the evil immortals. Eventually, the corrupted bastards get their collective asses in gear and move to make their attack on the good stronghold (in the middle of a tundra... WTF!? oh hey, I can answer that, cuz I'm the writer!).
This marks the final twist. Half a forest is destroyed as the corrupt deities make their assault, but with a bit of courage (and luck... not to mention more help from badass), they hold off the advancing legions and are able to retreat ACROSS THE GODDAMNED TUNDRA to a ruined city. The forces of evil launch an assualt on THIS stronghold too, but it's held off. The tundra is then described as a "menagerie of corpses and psychosis, bound only by the chaos which the world had been cast into." It's bloody. People and demons, and everything else, are just DYING EVERYWHERE. As the final survivors of the good's forces trudge into the ruined city, a third assault begins. The mortals (dang they're fleshy!) find out the major secret of the city, and formulate a plan to take their oppressors by surprise. Mister God o' Darkness decides to get pissed... and yes, eternal night falls, starless and moonless. This, of course, makes badass get even more pissed. And so he leaves the city at the same time the kids do (though none of them know that), and cuts a swath to the God of Darkness. They duel, and all the evil minions who had circled up to watch get horribly owned. Badass kicks ass, but doesn't win yet, and as light rises the forces of good, led by their newly rediscovered deities, KICK ASS. With the majority of the evil forces defeated, it all begins to pull away. MEANWHILE (on another side of town... >.>), the kids are waiting for the head honchos of the evil goons to show up. And when they do, duels will begin. It switches back to Darkness and Badass, who are still beating the living shit outta each other. Darkness eventually dies, and Badass goes looking for the kids. The evil forces are caught in the remainder of forest, save for the other three of the main evil bastards. The Pure Gods rally after stripping the power from the corrupt deities they captured, and press on to Conclave, leaving the mortal followers behind to clean up the mess (since when was snow red?). When they get there, they find six corpses, and the two kids asleep in each others' arms (AWWW). End of the war.

Book 4- Details some things that were only touched upon at the end of 3. Namely the cleanup. Hidden city, removing he remainders of the evil presence from Conclave, and then discussion from this narrator guy about the four dead immortals (paradox, oh man!). Things start getting back to normal, and guy kid gets pissed. He wants to go home, even though he really doesn't and just thinks he does. Eventually, he leaves the sheltered halls of Conclave, with his swords, and starts wandering. He reflects upon everything (EVERYTHINGGG) and eventually decides to stay. Punishment is given to still living bad people, and then there's a wedding for spontonaiety and a happy ending (AWWWW).

^BOOM! Plot.


The Plan

It was towards the middle of Sophomore year when I gave up three chapters into my first book of a series I was going to dub "Chronicles".

So for the first time since I gave up three chapters into my last work (because it required more energy and effort than I wished to put into it), I'm beginning a new novel. And this time, instead of creating as I go, I'm setting up back story. A LOT of backstory. What's more, for me at least, is that I'll have incredible amounts of experience writing in the fantasy/medieval realm, not to mention the two chapters of present day Earth.

20 deities.
5 main characters.
Who knows how many volumes I could write.

And who knows if it will ever come to fruition. Perhaps with my lack of much of anything else, I may put forth the time and effort this undertaking would require. Perhaps not. But we'll see... yes, we'll see...